Player code rewrite has been finished (besides switching characters and two annoying bugs)!


Things completed today:

- Fixed the player dash.
- Made the player healthbar a little bit better by showing red where there used to be green instead of just disappearing.
- Fixed bug where the player healthbar would appear while the screen is fading out before the level restarts.
- When the player moves from dashing to walking, the speed goes down over time instead of immediately.
- Brought back player voice acting.
- Fixed bug where enemy directions weren't set correctly.
- Made the new gradual transition between running and walking also work on grass.
- Fixed bug where sometimes after switching from running to standing, you wouldn't be able to move afterwards.
- Fixed bug where after dashing into an enemy you'd spaz out until dashing again not into an enemy.

Actually, besides switching characters, there is also a bug with the dash where sometimes you'll just dash every time you try to do a regular attack, which was why I was dashing so much later on in the video. There's also another bug from the beginning of the video where sometimes the enemy just doesn't hit you for no reason. Those bugs will be fixed tomorrow though, along with switching characters being brought back hopefully.

Lastly, the fact that the music restarts whenever you die is not exactly unintentional,  but I am planning on changing it.

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